NOTE: While every effort has been made to ensure that this transcript made it statefully out of Second Life, a bug in SL’s handling of UTF-8 characters required manual clean-up of the transcript so it didn’t have spatterings of weird characters in it. However, any difference between the original transcript and this one should be so minor you wouldn’t notice
- Poinky Malaprop
[12:35] ok, let’s start
[12:36] Welcome everyone
[12:36] to another exciting presentation
- Sitearm Madonna
[12:36] if you want to monitor the song names here is the browser link: http://66.34.54.162:8002
- Poinky Malaprop
[12:36] By Sitearm Madonna of USC’s Annenberg Institute
- Sitearm Madonna
[12:36] (look only at the bottom "current song:" title)
- Poinky Malaprop
[12:36] I actually don’t know much about this project, depsite what Frank says
[12:36] so I’m hoping to learn a lot
- Sitearm Madonna
[12:36] Yay!
- Poinky Malaprop
[12:36] As you may have noticed
[12:36] I’m wearing a fancy hat
[12:37] which is designed to get peoples permission to have their comments
- Second Life
[12:37] beladona Memorial noticed
- Poinky Malaprop
[12:37] included in the published transcript
[12:37] If you clikc the green ring, you give permission
[12:37] if you click the red, you deny permission, and your comments will not be included
[12:37] if you haven’t permitted or denied
[12:37] and you speak
[12:38] you should get a dialog box asking you for permission
[12:38] if this starts misbehvaing during the talk
[12:38] let me know, and II’ll turn it off
[12:38] so without further ado,
- Sitearm Madonna
[12:38] @Poinky.. please have a seat
- Poinky Malaprop
[12:38] I present
[12:38] Sitearm Madonna
- Sitearm Madonna
[12:38] or you shall be left o..O
[12:38]
ty ![12:38] ok bear with us
[12:38] as we move the theatire
- Pham Neutra
[12:39]
- Sitearm Madonna
[12:39] whew
[12:39] good job all !
[12:39] Yay!
- Zoe Visconti
[12:39] nice landing
- Poinky Malaprop
[12:39] good thing I held on to my hatt
- Sitearm Madonna
[12:39] Hello all! I am pleased to be with you today
[12:40] Our topic is "City Building in Virtual Reality"
- Frank Koolhaas
[12:40] wonderful!
- Sitearm Madonna
[12:40] Let me address a few logistics items first:
[12:40] 1. I am going to present in Chat
[12:40] 2. I am going to show slides as I present Ă‚$(H a(Bnd I will try to allow time for them to rezz for you
[12:40] 3. I will be playing City Building Music and a few selected sound files as we listen
The themes are Greece, China, Rome and Egypt.[12:40] 4. I would like to introduce two fellow City Building friends of mine Ă‚$(H D(Bane Benford and Schmophitt Neruda
- beladona Memorial
[12:41] /c
- Sitearm Madonna
[12:41] 5. In the Walkthrough Demo we will have a chance for questions and discussion as we move through the builds
[12:41] . First a disclaimer — "city building in virtual reality" is NOT a reality yet
[12:41] . My goal is to present this concept for discussion and implementation over time
[12:41] . I am here at Kuurian Expedition because Poinky Malaprop come to our first city building event here on Annenberg Island
[12:41] . So I figure there is something in this concept that engages other’s attention as it does mine
[12:42] . Here is our timeline — present the concept, show two demos, then discuss
[12:42] "about an hour , including discussion.. will get you out on time
[12:42] . I invite you to look over the rest of the island at the end of the talk if you have not been here before
[12:42] . A brief word about my background
[12:42] . I am a listed LL developer
[12:43] . My key roles are to consult and expedite selected Second Life Virtual Worlds Projects
[12:43] . Today we want to present the concept of city building in virtual reality
[12:43] . And enroll those of you who are interested in helping us work out how to do it in Second Life
[12:43] . To reach these goals we will understand the purpose of the sim we are in and why it is an appropriate host for this topic
[12:44] . We will also look at what defines the "genre" of a city building computer game and how it might extend into a virtual reality platform
[12:44] . We will be looking at some builds today but there is also a web links notecard handout I will provide
[12:44] . The sim we are in is Annenberg Island owned by the University of Southern California
[12:44] . The Center on Diplomacy runs a unique project called "Public Diplomacy and Virtual Worlds"
[12:45] . This sim is therefore what I call a Concept Sim. It’s purpose is to present information in an engaging manner.
[12:45] . It’s mission is to keep exploring (!) how virtual worlds can help better connect people
[12:45] (get it "explore"
[12:45] *coff* sorry
- totally Vavoom
[12:45]
- Sitearm Madonna
[12:45] . What is a city building game?
[12:45] . Well the very first was SimCity
[12:46] . Bottom line — you are the city planner — and you make the decisions where to invest workforce and finance to meet basic needs of your citizens
[12:46] . The computer runs the citizens for you
[12:46] . The fascination of a good city building game is in the combination of its logical intricacy and its people orientation
[12:46] hi IN.. have a seat
[12:46] . You have to juggle many factors all at once. We will see some examples in a minute.
[12:47] . Working to build a working city with satisfied citizens and high quality of life can be Very addicting o..O
[12:47] . Now let’s discuss city building as it might be done in virtual reality
[12:47] . What would City Building in Virtual Reality look like if we had it?
[12:47] . In current city building games you don’t get to BE one of your citizens, you don’t get to WALK IN the city you have created
[12:48] . Therefore, in a virtual reality city builder, the City Planner should be able to be one of her characters, "in world" , "in avatar"
[12:48] . In current city building games, you interact with computer City Planners for trade and economic cooperation, or war and economic competition.
- Second Life
[12:48] Poinky Malaprop sings “What if god was one of us..?”
- Sitearm Madonna
[12:48] @Poinky
- totally Vavoom
[12:48] just a slob like one of us!! TV warbles!
- Sitearm Madonna
[12:48] . Therefore, in virtual reality city builder, the City Planners should be able to interact online with other, live City Planners.
[12:49] . Perhaps even walk your avatar in Their cities as well as yours
[12:49] . Finally, a virtual reality city builder should be able to run 24.7 (barring Update Wednesdays
).[12:49] . Why? Because cities evolve and grow and trade whether the City Planner is awake and online or not
[12:50] . City Building in virtual reality sounds abstractÂ,T (Bwhy bother with it?
[12:50] . First, current city builders are avid to walk IN their cities as one of their citizens.
[12:50] . The newest games use movable 3D game engines instead of fixed Isometric "god’s eye" views.
[12:50] . This has just served to whet gamers’ appetites even more
[12:50] . Second, city building embeds major assumptions about economics and social dynamics.
[12:51] . As in any simulation you learn a LOT from seeing how the assumptions play out.
[12:51] . And thirdĂ‚,T (Bit’s FUN!
- Cara Fei
[12:51] yeah
- Sitearm Madonna
[12:51] . Are we already doing city building in virtual reality?
[12:51] . Short answer — no
[12:51] . Long answer — bits and pieces are coming into play
[12:52] Here is a suggested Checklist for City Building in Virtual Reality
[12:52] . It must have economics — costs to cover, income to earn, growth to fund
[12:52] . It must have architecture — functional fun structures to do things in
[12:52] . It must have demographics — model behavior cos people are Not robots
[12:52] . And it must be rich enough to be fun and engaging
[12:53] . Now I would like to direct your attention to the Scale Model city to the left of the slide screen
[12:53] . In this simple city builder model we start HERE with the one essential, food, represented here by a wheat field and the Farmer’s Barn
[12:53] . Over HERE we have another resource, Clay, with the Potter’s Shed located next to it
[12:54] . Over HERE we have a vital element, a School
[12:54] . Over HERE we have a Clinic for the doctor to treat patients in
[12:54] . And finally HERE we have a Warehouse where goods are stored for exchange. This represents Mediation or Government
[12:55] . Looking back now at the slide display, here is a display of the economic flow of skills between those five structures we just looked at
[12:55] . Farmer exchanges Wheat for services such as instruction and health care
[12:55] . Potter makes useful pots to put things in, in exchange for Wheat and other services
[12:55] hi Diesel.. have a seat
[12:56] . A city builder must model the exchange of skills because advanced societies develop only when skills can be specialized and deepened
[12:56] . Here on the slide display is a list of the structures we looked at in the scale model
[12:56] . Notice that people need a place to LIVE in as well as WORK in
[12:56] . And we have not even addressed entertainment or spirituality in this simple model
[12:57] . Finally, on this slide, we hint at the demographics or people side of what a city builder must model
[12:57] . Population and available workforce contrast with workforce demand (underemployment is not good nor is not having enough people for the work needed)
[12:57] . Family relationships have been modeled in some city builders — Dad starts as a farmer but Daughter becomes a doctor, for example
[12:58] . The intangible aspects of demographics are included in city builders as well, including morale and aesthetics
[12:58] . Before we go to the walkthrough portion of today’s talk, here are some web resources that provide more information on city building
[12:58] . These links are available on a notecard as well
[12:59] Frank might you hand it out for me
? - Frank Koolhaas
[12:59] yes
- Sitearm Madonna
[12:59] ok we will get the notecard to you before end of the talk
[12:59] . Now on to the walkthrough demo
- Frank Koolhaas
[12:59]
- Sitearm Madonna
[12:59] please stay fully Seated
- Second Life
[13:00] beladona Memorial holds on
- Sitearm Madonna
[13:00] whew !
[13:00] ok before we deplane
[13:00] we are going to walk you around this build
- Poinky Malaprop
[13:00] some people’s prim hair seems to have blown off
- Sitearm Madonna
[13:00] and show some of the structures
[13:01] heh
[13:01] so follow me and Dane to your RIGHT to the Bust Garden first stop
[13:01] ignore the Time Dilation
[13:01] this Bust Garden was made by Schmophitt Neruda
[13:02] and shows the name of the game we are demoing "Caesar IV"
[13:02] and the studio "Tilted Mill:"
[13:02] it is ALso an "aesthetic structure"
[13:02] when you put a garden like this in your city
[13:02] it increases the Appeal and Value of teh land
[13:02] and increases taxes you can levy
- Vincent Doctorow
[13:03] mm, taxes.
- Sitearm Madonna
[13:03] ok NEXT up the Fountain.. follow me
[13:03] this FOuntain is also by Schmophitt
[13:03] it is even higher appeal
[13:03] I should mention these builds were done from images before the game even came out
[13:04] so again Bust Garden and FOuntain are about Aesthetics and Appeal
[13:04] over HERE is an Obelish
- Poinky Malaprop
[13:04] which game? did you mention it?
- Sitearm Madonna
[13:04] Obelisk
[13:04] @POinky "Caesar IV"
[13:04] the obelish has Egyptian Hieroglypics
[13:04] for "Tilted Mill"
[13:04] in the Game it represents a Military Victory
[13:05] yes you can have military in city builders too BUT
[13:05] you have to pay for it and you have to keep the citizens satisifed about it
[13:05] heh.. sound famillar ?
[13:05] ok these Displays
[13:05] show different play styles from people all around the world that are brought together by the game
[13:06] each of the Names is a registrant in Tilted Mill forums
- Decka Mah
[13:06] /hug Diesel Tuck
- Sitearm Madonna
[13:06] and Tilted Mill is where I, Schmophitt and Dane found out about Second Life
- Second Life
[13:06] Decka gives Diesel a big hug.
- Sitearm Madonna
[13:06] these were done using the free downloadable demo
- Second Life
[13:06] Dane Benford nods
- Sitearm Madonna
[13:06] you can get the web link from one of the yellow signs
[13:07] ok now we will go to the BIG BUILDS
- Frank Koolhaas
[13:07] very nice
- Sitearm Madonna
[13:07] follow me to the Market now please
[13:07] the Market has two key purposes
[13:08] . supplies the citizens with goods (food, pots in our example)
[13:08] and . venue for trade with other cities
[13:08] to earn income for growth
[13:08] the tables are the sales area
[13:08] the brick area is storage for trade
[13:08] Dane here did this entire Market from flat images
[13:08] on the tables
[13:09] some of us city builders have been learning how to make goods to sell
[13:09] but frankly Dane has us beat o..O
- Dane Benford
[13:09] :p
- Sitearm Madonna
[13:09] (Dane chime in anytime
[13:09] ok next the WINERY !
- Dane Benford
[13:09] btw all the thinks on the tables are free to copy
[13:09] things*
- Sitearm Madonna
[13:10] the WInery is an example of 1. Industyr, and 2. Luxury Good
- Second Life
[13:10] Autopilot canceled
- Sitearm Madonna
[13:10] here is Dane’s newest, a Wine Press
[13:10] up on the second level, amphorae in racks
[13:10] and if you saw them, on the outside were large Wine Casks
[13:10] all custom work by Dane
[13:10] who is an artist in real life
[13:10] Dane, comments?
- Poinky Malaprop
[13:11] so.. I’m not sure I get what you’re setting up? Will these be pieces for players to use in the city building game?
- Dane Benford
[13:11] all done last night in a panic I will add
- Sitearm Madonna
[13:11] ah let’s go to the last build Poinky
- Poinky Malaprop
[13:11] or are users supposed to build these things?
- Sitearm Madonna
[13:11] and take questions there
[13:11] lead the way to the Temple
[13:11] tight quarters
- Dane Benford
[13:11] mouselock helps
- Second Life
[13:11] Autopilot canceled
- Sitearm Madonna
[13:12] ok while people look inside I will be happy to take questions and discuss
- Frank Koolhaas
[13:12] very intteresting
- Vincent Doctorow
[13:12] Man, I came late.
[13:12] Is this a USC program?
- Sitearm Madonna
[13:12] the inside is really nice
- Grace McDunnough
[13:13] PM, I am making you a suit of armor to replace that HAT!
- Vincent Doctorow
[13:13] I’m sorry I came a little late.
- Sitearm Madonna
[13:13] np
- Poinky Malaprop
[13:13] so, can you clarify the vision? who will the players be?scity planners and also citizens?
- Vincent Doctorow
[13:13] In a nut shell, what’re you guys doing?
- Sitearm Madonna
[13:14] we said there were several criteria for a City Builder in Virtual Reality
[13:14] 1. Economics, 2. Architecture, 3. Demographics
[13:14] for ARchitecture need to be able to walk in it
[13:14] so we have done that so far
[13:15] we have several model cities in SL now of course
- Frank Koolhaas
[13:15] a question: what must be different from real urban planning here?
- Sitearm Madonna
[13:15] Parioli Rome for example
[13:15] Dublin Ireland
[13:15] but
[13:15] having a City Planner in charge of Economics
[13:15] having Citizens and Demographics
[13:15] those are NOT in SL
- Cara Fei
[13:16] in SL we dont need infrastructure
- Frank Koolhaas
[13:16] Site, you don’t think that a RL urban planner would change his world if he managed it?
- Sitearm Madonna
[13:16]
[13:16] well here’s the thing ..
[13:16] in a realistically modeled city we’d not be flying about
- totally Vavoom
[13:16] lol!
- Sitearm Madonna
[13:17] and the carts or (or cars) would truly have to abide by physics
[13:17] I remember in SimCity the first
[13:17] the difference between adding Rail vs. More Roads
[13:17] More Roads in the model always made traffic jams
[13:17] Rail cost a LOT but where it went in there were no more jams
[13:17] people ARgued with that economic assumption
[13:18] also SimCity said
[13:18] if you raise taxes TOO much people will leave
[13:18] people argued with that too
[13:18] but um.. it seems to have proved out as accurate
- William Bunavad
[13:18] it was a basic model, if I may interfect.
- Dane Benford
[13:18] people seem to move where the taxes are lower I think
- Sitearm Madonna
[13:18] surely William
- Frank Koolhaas
[13:18] another thing: here one can go from a place to another with tp…
- Sitearm Madonna
[13:19] this is the free for all, I mean "discussion" part now
- Frank Koolhaas
[13:19] we don’have many roads, many distance…
- beladona Memorial
[13:19] but then they demand the services that can only be funded by taxes
- Frank Koolhaas
[13:19] would it be better to have?
- William Bunavad
[13:19] tp is alright, but it’s not the same as reality. infrastructure is a way of limiting things. here you can jam as many people as you want into a single space.
- Cara Fei
[13:19] roads in Sl are annoying
- William Bunavad
[13:19] perhaps because they’re redundant if you can fly.
- Sitearm Madonna
[13:19] yes
- Cara Fei
[13:19] they are ugly
- Frank Koolhaas
[13:19] yes, but you don’t experience the travel
- Cara Fei
[13:20] and redundant
- totally Vavoom
[13:20] I guess I don’t see the point of creating a RL sceanrio here except for learning purposes
- Sitearm Madonna
[13:20] have any of you sailed in SL ?
- Grace McDunnough
[13:20] Yes
- Frank Koolhaas
[13:20] no
- Cara Fei
[13:20] yes
- Takver Twin
[13:20] yes
- Sitearm Madonna
[13:20] did yo uenjoy it Grace , Tak ?
- totally Vavoom
[13:20] no
- Puglet Dancer
[13:20] yes
- Grace McDunnough
[13:20] I do.
- Sitearm Madonna
[13:20] I am astonished how nice it feels!
- Takver Twin
[13:20] not especially
- Grace McDunnough
[13:20] I also enjot skydiving
- beladona Memorial
[13:20] yes
- Cara Fei
[13:20] bt a road cuts nature and asthestics
- totally Vavoom
[13:20] Is the point then that is world allows us to do things that we may not in real life?
- beladona Memorial
[13:21] altho sometimes there are problems when you cross sim lines
- Sitearm Madonna
[13:21] let me address Vavoom’s comment
[13:21] "[13:20] totally Vavoom: I guess I don’t see the point of creating a RL sceanrio here except for learning purposes"
- Vincent Doctorow
[13:21] Well there’s a whole discussion about two different strains of thought in Second Life, where some want to import stuff from the real life and others want to make a whole different world.
[13:21] It just depends on the person.
[13:21] Some people want to see famliar stuff.
[13:21] I for one like the roads
- Sitearm Madonna
[13:21] the one thing SL has going for it is
- Vincent Doctorow
[13:21] If they’re done right
- Sitearm Madonna
[13:21] let’s face it, it is 3D walkthroughable
[13:21] but it has no game engine add on
- totally Vavoom
[13:21] I agree with that, that some want familiar stuff and others don’t
- Sitearm Madonna
[13:22] we would need to put two different things together
[13:22] the Game Engine of Caesar IV with the 3D Walkthrough Engine of Second Life
- totally Vavoom
[13:22] and the purpose or goal of that is?
- Vincent Doctorow
[13:22] The SL stuff needs to go open source then.
- Sitearm Madonna
[13:22] and that is not going to happen this year or next
- William Bunavad
[13:22] well, the physics model exists… that’s all yo ureally need. some limits can be placed on using ‘infrastrcture’ if you wish.
- Grace McDunnough
[13:22] Can you tell us specifically what you mean by "game engine"
- Sitearm Madonna
[13:23] @totally – because in modeling economic cooperation and competition people learn new ways to work together
- William Bunavad
[13:23] I hear that it will become open once a protocol is stabilized.
- Sitearm Madonna
[13:23] which is a goal of mine for one
[13:23] and of the annenberg project for another
[13:23]
- totally Vavoom
[13:23] aha! ok, I see where you are going with this now, I think
. thanks! - Vincent Doctorow
[13:23] Does the annenberg project have a website.
- Sitearm Madonna
[13:23] surely
[13:23] @Vincent yes
- Vincent Doctorow
[13:23] =D can I have the link please
[13:23] sorry if you gave it earlier.
[13:23] I was at work.
[13:23] At USC incidentally =D
- totally Vavoom
[13:23] so the goal is to study how people connect and collaborate via a gaming model in a virtual world?
- William Bunavad
[13:24] isn’t the economix cooperation and competition implicit in SL b/c of the real people involved in the world?
- Frank Koolhaas
[13:24] sorry
- Cara Fei
[13:24] thx
- William Bunavad
[13:24] perhaps i’m missing something
- Second Life
[13:24] Sitearm Madonna gave you city building information card 1-0.
- totally Vavoom
[13:24] with you, I’m not quite getting the point here
- Sitearm Madonna
[13:24] ok if I did taht right
[13:24] you all have
- beladona Memorial
[13:24] ty Frank
- Frank Koolhaas
[13:24]
- Sitearm Madonna
[13:24] "[13:20] totally Vavoom: I guess I don’t see the point of creating a RL sceanrio here except for learning purposes"
- Puglet Dancer
[13:24] Thanks Frank
- Cara Fei
[13:25] what’s the point you want to make?
- Vincent Doctorow
[13:25] Haha, such open ended questions.
- Sitearm Madonna
[13:25] well I will recap my two points for us
[13:26] . Today we want to present the concept of city building in virtual reality
[13:26] . And enroll those of you who are interested in helping us work out how to do it in Second Life
[13:26] and if it does not interest you per se there may yet be a piece that does
[13:26] for example Frank here loves the concept
- William Bunavad
[13:26] i see, the point is to have the computer run citizens FOR you… like robots.
- Sitearm Madonna
[13:26] of "living architecture"
[13:26] and I maintain that "living architecure"
[13:26] is the architecture that people LIVE in
[13:27] (but it has other interpretations too)
- Vincent Doctorow
[13:27] how is this different from other places where cities have been built and people are under a form of government
[13:27] like Neufreistadt
[13:27] Which comes to mind
- Sitearm Madonna
[13:27] oh that is a good question
[13:27] can Neufreistadt be considered a city builder
- Vincent Doctorow
[13:27] =D yeah
- Sitearm Madonna
[13:28] one of the learnings of city builders is "juggling many factors"
[13:28] including economics and people
[13:28] a balancing act
[13:28] are the folks in Neufrie thingie learning from it
[13:29] and are they having fun yet
- Vincent Doctorow
[13:29] Which is funny pertinent because Neufreistadt is the second manifestation; the first one sort of got messed up by politics
- Cara Fei
[13:29] dunno about neufreistadt
- Poinky Malaprop
[13:29] so, they could have used the game to try things out before hand?
- Sitearm Madonna
[13:29] yes
- Cara Fei
[13:29] dunno that place, honestly but what does it mean for SL?
[13:30] for us?
- Poinky Malaprop
[13:30] so, I’m still trying to understand whether there will be some players that are "planners" and others that are just citizens?
- Vincent Doctorow
[13:30] It means that there can be an internal government
[13:30] SL right now is sort of anarchic/Linden dictatorship
- Sitearm Madonna
[13:30] @Poinky short answer is start as city planners
[13:30] but there is an interesting play on that
[13:30] in the Egypt game
[13:31] citizens are free to come or leave
- Vincent Doctorow
[13:31] Well; analogously at Neufreistadt there’s a "council" of people who run things and then there are tenants who are "just citizens", no?
- Sitearm Madonna
[13:31] they can forage and feed themselves
[13:31] so the leader, you, Pharoah have to atTRAct them to wanna make a city with you
- Vincent Doctorow
[13:31] How about the Gorean roleplayers, are they city builders?
- Sitearm Madonna
[13:31] and what you have to attract is what we called "ability to develop specialized skills"
- Vincent Doctorow
[13:31] There are several competing Gorean sims or "cieties"
[13:31] They have to attract citizens
[13:32] or risk losing them to other sims
- Sitearm Madonna
[13:32] yes
[13:32] in fact most sims in SL seem to be empthy
- Dane Benford
[13:32] I belive that game was considered a breakthrough sitearm the egyptian one
- Poinky Malaprop
[13:32] but before you get to that point, would you have robot citizens?
- Cara Fei
[13:32] maybe the players of those games like hierachies?
- Sitearm Madonna
[13:32] heh why not Poinky ?
- Poinky Malaprop
[13:32] hard to script
- Cara Fei
[13:32] maybe it’s more of a psychological phenomenon?
- Sitearm Madonna
[13:32] lordy yes!
- William Bunavad
[13:32] are you proposing buliding cities with real citizens or robots? with people not needing to eat in SL, how would you convince people to work?
- Dane Benford
[13:32] It was the first city builder also called a nurture game by some
- Vincent Doctorow
[13:33] Having robot citizens would make the socities nice and stratified
- William Bunavad
[13:33] are you even talking about city building in SL? (I hope so
- Vincent Doctorow
[13:33] you’d have your nobles and tenants – real people – and nice group of slave labor – unquestinooing robot people haha
[13:33] No I don’t Scope
- Poinky Malaprop
[13:33] until the robot’s turn sentient..
- Vincent Doctorow
[13:33] Har har
- Poinky Malaprop
[13:34] So, you said you wanted to recruit – what’s the plan? What are the tasks ppl can sign up for?
- Cara Fei
[13:34] i personally registered to Sl because it seems like being the only game without hierachies
- Vincent Doctorow
[13:34] Yes, listeners want to know!
[13:34] But SL culture-wise is so enormlously diverse you can’t say whether or not the system as a whole has or doesn’t have hierarhcies
- Sitearm Madonna
[13:34] oh ack Poinky
[13:35] well the thing Dane and I did so far was work on that simple model economy we showed you on the slides
- Vincent Doctorow
[13:35] there are subcultures that embrace hierarhcies and then there are suspicions of grid-wide hierarchies as well; there are divisions petween people who can script and people who can’t
- Sitearm Madonna
[13:35] and start to discuss if it could be scripted
- Cara Fei
[13:35] ok… the one with the lesser heirarchies *g
- Vincent Doctorow
[13:35] people who can build and people who cna’t
[13:35] people who produce and people who consume
[13:35] "feted inner core"
[13:35] that jazz
- Cara Fei
[13:35] you can still make a happy living here without any skills
- Vincent Doctorow
[13:36] =D I make my happy living without any skills – but spend money doing so
[13:36] har
- Decka Mah
[13:36] Cara…perhaps it is a game, like life, where the heirarchies ar just not set by the game builder but develop through interaction, chance, relationships
- Cara Fei
[13:36] no, even as basic account
[13:36] decka: that’s human and depends on the mentality of the player
[13:36] but it is not system-immanent
- Frank Koolhaas
[13:36] Site, the worlds could represent an utopian vision. Do you think they reflet this?
- Vincent Doctorow
[13:37] it depends on the mentality of the players, plural
- Cara Fei
[13:37] ok
- Sitearm Madonna
[13:37] well FRank
[13:37] if you look at those 20 displays on the plaza
- Decka Mah
[13:37] Vincent the heirarchies exist in the minds of the players here
- Sitearm Madonna
[13:37] there are some very different looks
- Vincent Doctorow
[13:37] I think all of us, with our computers, coming from post industrial, first world societies, we are naturally going to organize ourselves into hierarchies
- Sitearm Madonna
[13:38] so a city builder lets players design the way THEY see it working
- Cara Fei
[13:38] vince: not me *g
- Vincent Doctorow
[13:38] even the most basica organizing social tool in SL, groups, is about hierarchies
- Decka Mah
[13:38] bye all …got ot go sadly. Thanks
- Second Life
[13:38] Poinky Malaprop clears his throat
- William Bunavad
[13:38] hiercharchy is implicit in the world (and any world), as far as i see it.
- Cara Fei
[13:38] bye decka
- Poinky Malaprop
[13:38] Ok, we’re over time
- Vincent Doctorow
[13:38] Awww.
- Poinky Malaprop
[13:38] so let’s give Sitearm a round of applause
- Frank Koolhaas
[13:38] yes, Site but I think that space, mostly the urban space influences your behavior…
- Poinky Malaprop
[13:38] I’m sure she’s happy to talk more
- Vincent Doctorow
[13:38] Well, Sitearm can you end by telling us what participation oppurtunities we have?
- Grace McDunnough
[13:38] Thanks Sitearm!
- Poinky Malaprop
[13:39] and contact her if you want to help out
- Sitearm Madonna
[13:39] ty ty
- beladona Memorial
[13:39] thank you Sitearm
- Vincent Doctorow
[13:39] Hooray
- Dane Benford
[13:39] I myself build lush green cities with asd many gardens as I can fit, where as others build for efficiancy
- Vincent Doctorow
[13:39] Fight On SC!
- Cara Fei
[13:39] good job, sitearm
- Vincent Doctorow
[13:39] o_o;
- Frank Koolhaas
[13:39] bravo!!!!
- Takver Twin
[13:39] thanks
- Sitearm Madonna
[13:39] well re participation I recommend you download the demo and try it out
- Frank Koolhaas
[13:39] thanks
- Vincent Doctorow
[13:39] Mkay.
- Frank Koolhaas
[13:39] wonderful meeting!
- Puglet Dancer
[13:39] Thank you!
- Dane Benford
[13:39] yay
- Puglet Dancer
[13:39] Gave me lots to think about.
- Sitearm Madonna
[13:39] you will either bless me and Dane or curse us
[13:39] surely
- Poinky Malaprop
[13:39] yes, this was great – I loved the walking tour!
- Sitearm Madonna
[13:39] you are all most welcome
[13:39] thank you for your generous attention !
- Dane Benford
[13:40] or you could just bless me and curse her;)
- Vincent Doctorow
[13:40] Yeah – in terms of lectures in SL, we need more walking and interactive stuff.
- Frank Koolhaas
[13:40] you are great!
- Vincent Doctorow
[13:40] Less sitting around and making it into an elaborate chatroom
- Cara Fei
[13:40] thank you sitearm for all this effort!
- Vincent Doctorow
[13:40] so this was a nice blueprint for what lectures in SL should be like
[13:40] =D
- Cara Fei
[13:40] ok vince
- Frank Koolhaas
[13:40]
- William Bunavad
[13:40] i like teh garden and temple
- Sitearm Madonna
[13:40] @Vincent ty





prokofy said,
November 1, 2006 at 11:50 pm
Get rid of the stupid time stamps, they only detract from trying to read it.
SignpostMarv said,
November 2, 2006 at 9:56 am
Again, No.
Use greasemonkey or other form of userscript to apply CSS rules as described in my last response to your complaint.