- Walker Spaight
[18:39] ok so.
[18:39] that was ace, as far as I can tell.
- Jeremy Flagstaff
[18:39] nobody sits in the high chair?
- Jeremy Flagstaff
[18:39] LOL
- SignpostMarv Martin
[18:39] lol
- Walker Spaight
[18:39] It would be great to hear from each group in turn just as to what ideas developed, any projects you came up with, anything like that.
- Subghoul Epsilon
[18:40] so, we’re being monitored then?!?!? OMG
- Jeremy Flagstaff
[18:40] I thought it was for Walker to jump off of when the meeting didn’t go so well
- SignpostMarv Martin
[18:40] looks like a rather painful chair to sit on
- Walker Spaight
[18:40] I’ll put a summary on the blog, and we can try to push those ideas forward over coming weeks / months / wahtevers.
- SignpostMarv Martin
[18:40] looks like something from a BDSM store
- Jeremy Flagstaff
[18:40] lol
- Walker Spaight
[18:40] So who from group #1 wants to hit the podium here?
- red Asturias
[18:40] i can
- Walker Spaight
[18:40] excellent
- Jeremy Flagstaff
[18:41] ace!
- Baba Yamamoto
[18:41] no you cannot red
- red Asturias
[18:41] ok Baba of lib second life exlained that open source
- Walker Spaight
[18:41] you guys can copresent
- red Asturias
[18:41] is the way to go
- moo Money
[18:41] lol
- Jeremy Flagstaff
[18:41] baba, he said stand up
- Baba Yamamoto
[18:41] Muahahaha
- Koz Farina
[18:41] lol
- red Asturias
[18:41] and basicall I disagree with that
- Baba Yamamoto
[18:41] this isnt about standards
[18:41] so i’m not gonna talk about libSL
- red Asturias
[18:41] Baba explained that libsecond life is concerned with the protocol only
- Walker Spaight
[18:42] hang on Baba, you can give the counterpount
- red Asturias
[18:42] only
- Walker Spaight
[18:42] *point
- red Asturias
[18:42] yes thanks Baba please sit down
[18:42] and expained libsecond life is only after the protocol
[18:42] and not LL IP
- Second Life
[18:42] Multi Gadget v1.49.3 by Timeless Prototype
- red Asturias
[18:42] and basicall I disagree
[18:42] Saying that if open source is the way to go
- otakup0pe Neumann
[18:43] open source != open standards
- red Asturias
[18:43] then go ahead and create me a 3d world and leave linden alone.
- Second Life
[18:43] Entered chat range by Timeless Prototype
[18:43] Entered chat range by Timeless Prototype
- red Asturias
[18:43] that’s my take
[18:43] on standards discussion
- Walker Spaight
[18:43] cool, Baba you want to give your side
- Baba Yamamoto
[18:43] sure
- Walker Spaight
[18:43] of what sounds like an exciting discussion, heh
- otakup0pe Neumann
[18:43] Heh
- Baba Yamamoto
[18:44] red Dedric and myself were able to agree on one thing.. it would be nice if there was a virtual space that was standardized that allowed anyone to use it and develop it
[18:45] SO to forward that ideal, a public documentation effort of 3d web protocol should be started
[18:46] I gues that’s the idea
- Walker Spaight
[18:46] nice
- otakup0pe Neumann
[18:46] You mean ideal.
- Walker Spaight
[18:46] i like anything that has a concrete way forward attached
- Baba Yamamoto
[18:46] Muahahaha
- Walker Spaight
[18:46] so #2 was the people that stayed here
[18:46] the cheesy people
- Second Life
[18:46] Salazar Jack coughs
- Walker Spaight
[18:46] take us to your leader
- moo Money
[18:46] yo
[18:47] okay we were in charge of user experience and commoonity
- otakup0pe Neumann
[18:47] heh
- moo Money
[18:47] Poinky started off by asking how a group of cheese lovers on IRC could benefit from SL
[18:47] and noted that it could just be a 3d chat room
[18:47] and we illustrated that they could come together and make cheese together
[18:48] sweet, sweet cheese
- Jeremy Flagstaff
[18:48] haha
- moo Money
[18:48] and then prim cheeses followed
- SignpostMarv Martin
[18:48] come dressed as your favourite cheese
- moo Money
[18:48] they really do multiply quite fast
[18:48] the point was that they could come together
[18:48] and share their love for cheese as their 3d representation oft hemselves
- Jeremy Flagstaff
[18:48] come together like colby?
- moo Money
[18:48] which branched off into showing of emotions
[18:49] and so we brought up that we would like LL to host more community events
[18:49] but mainly we might have to do it ourselves
[18:49] some ideas we came up with were HUDs that helped with the new user experience
- Koz Farina
[18:49] blogcheese
- moo Money
[18:49] yes
- Koz Farina
[18:49] cheeseHUD
- Jeremy Flagstaff
[18:49] hehe
- otakup0pe Neumann
[18:49] CheeseHUD
[18:49] OrientationCheeseHUD
- moo Money
[18:49] look out for Koz’s new cheeseHUD
- Koz Farina
[18:49] mmm its full o holes
- Poinky Malaprop
[18:49] self replciating cheese for everyone
- Jeremy Flagstaff
[18:49] what about the cheesy BlogHud?
- moo Money
[18:50] and cheeseHUD Pro where you can choose your own cheese
- Aki Shichiroji
[18:50] lol
- moo Money
[18:50] and the popular Cheese card trading game
- Koz Farina
[18:50] goo cheese?
- Chip Poutine
[18:50] head cheese
- moo Money
[18:50] cheesemon
- Trevor Steptoe
[18:50] I need open standards for that cheese.
- SignpostMarv Martin
[18:50] ewwww
[18:50] smegma
- Walker Spaight
[18:50] Cheese CCG ftw
- Jeremy Flagstaff
[18:50] This is awesome
- Koz Farina
[18:50] ak
- moo Money
[18:50] yes
[18:50] so through cheese, we were brought closer together
- Koz Farina
[18:50] LMAO
- Jeremy Flagstaff
[18:50] cheese++
- moo Money
[18:50] look out for Cheesefest 06 in November
- Walker Spaight
[18:50] cheese saves the day
- SignpostMarv Martin
[18:50] cheesecake ?
- otakup0pe Neumann
[18:51] Well it shows that the community is what you make of it.
- Trevor Steptoe
[18:51] /clap
- Salazar Jack
[18:51] The point is that you can do much more than just talk/type about cheese here.
- otakup0pe Neumann
[18:51] The communities can make themselves.
- moo Money
[18:51] yes
- Lou Tones
[18:51] Siundz cheezy but it is…
- moo Money
[18:51] thank you, Salazar
- Walker Spaight
[18:51] Salazar, were you gong to talk about the big project thing i overheard?
- Koz Farina
[18:51] i cant smell it yet.
- Jeremy Flagstaff
[18:51] Thank you moo
- Salazar Jack
[18:51] I can a bit, sure.
- Walker Spaight
[18:51] i’d love that, it was a great idea
- Salazar Jack
[18:52] One of the ideas I spoke about at the first Second Views meeting….
[18:52] /
- Salazar Jack
[18:52] was a way to get more folks involved with the Previews.
- Jeremy Flagstaff
[18:52] the first one
- Salazar Jack
[18:52] To get more people in and using it.
- otakup0pe Neumann
[18:52] Amen salazar
- Jeremy Flagstaff
[18:52] I know
- Subghoul Epsilon
[18:53] have there been more "second views" meeting since then?
- Salazar Jack
[18:53] It involved having a large barn raiser type event in the Preview…
- Jeremy Flagstaff
[18:53] one, at SLCC
[18:53] one more rather
- Salazar Jack
[18:53] that everyone who came to it could participate ini it.
- otakup0pe Neumann
[18:53] I would be interested in that Salazar.
- Salazar Jack
[18:53] To test out all the different functions of the preview.
- Subghoul Epsilon
[18:53] you mean a group building effort?
- Salazar Jack
[18:53] Building, texturing, scripting, using, etc.
- Jeremy Flagstaff
[18:54] How about putting Versu in a window in New York and have her build in the preview build
- Salazar Jack
[18:54] More thanjust for builders I would hope.
- Subghoul Epsilon
[18:54] sort of a wikibuild to push the limits of teh preview? sounds cool
- Salazar Jack
[18:54] A place for community to develop and socialize too.
- otakup0pe Neumann
[18:54] For it to work it would have to touch upon all aspects of Second Life
- Second Life
[18:54] Salazar Jack nods
- Jeremy Flagstaff
[18:54] wiikibuild, I like the sound of that
- Salazar Jack
[18:54] A not too easy task nowadays.
- Subghoul Epsilon
[18:54] somebody had one, but it kinda died off
- Walker Spaight
[18:54] it’s a cool idea i think
- otakup0pe Neumann
[18:54] Yup. Kinda hard to get 12k logged into Preview
- Salazar Jack
[18:55] So that was the basic idea.
- Walker Spaight
[18:55] nice, thanks Salazar
- SignpostMarv Martin
[18:55] Wiki software has a complete history, Wiki building has no "undo if you acidentally llDie() an object"
- Subghoul Epsilon
[18:55] please ping me if it gets organized
- Walker Spaight
[18:55] Hiro’s wiki does
- Salazar Jack
[18:55] I’ll try to put more thoughts about it toget5her, perhaps blog so everyone can comment onit.
- Walker Spaight
[18:55] cool
[18:55] ok #3
- otakup0pe Neumann
[18:55] wait you can undo from llDie ?
[18:55] =O
- Walker Spaight
[18:55] how was over there in the SLTags spot that wants to present?
- SignpostMarv Martin
[18:56] Nope- but people running their own sims could
- Walker Spaight
[18:56] (not exactly, p0pe, but kinda)
- Satchmo Prototype
[18:56] lol any takers from our group?
- Walker Spaight
[18:56] hehe
- Jeremy Flagstaff
[18:56] Mark is never short on words
- Subghoul Epsilon
[18:56] he who smelt it first dealt it first….that’s you satchmo
- Trevor Steptoe
[18:56] *cough* Mark *cough*
- Jeremy Flagstaff
[18:56] LOL
[18:56] Youa re up
- Walker Spaight
[18:57] somebody from #3 want to present? is that you Mark?
- Jeremy Flagstaff
[18:57] yep
- Subghoul Epsilon
[18:57] you’re presenting mark
- otakup0pe Neumann
[18:57] Heh. Mmm. A drink.
- Walker Spaight
[18:57] hit the podium, dude
- otakup0pe Neumann
[18:58] zing.
- Koz Farina
[18:58] *sneeze*
- Jeremy Flagstaff
[18:58] lol
- moo Money
[18:58] liquor
- Jeremy Flagstaff
[18:58] better sex?
- Koz Farina
[18:58] info
- SignpostMarv Martin
[18:59] ^similar to Wild Tangent/Java/Shockwave gaming
- Koz Farina
[18:59] lets go to the preview grid and check out our noo Web profiles.. mmm
- Koz Farina
[18:59] with feeds
- SignpostMarv Martin
[18:59] hehe
- Second Life
[18:59] Aki Shichiroji chuckles.
- Aki Shichiroji
[18:59] People need to use that more often
- otakup0pe Neumann
[18:59] Yes
- Second Life
[18:59] Your object ‘Walker Spaight’ has been returned to your inventory lost and found folder by Walker Spaight from parcel ‘3pointD Think Tank in Second Life’ at Dirty 173, 245 due to parcel owner return.
- Trevor Steptoe
[19:00] I think the MG chair being cool was the main thing we agreed upon.
- Jeremy Flagstaff
[19:00] ha ha
- otakup0pe Neumann
[19:00] It’s important.
- Second Life
[19:00] Your object ‘Walker Spaight’ has been returned to your inventory lost and found folder by Walker Spaight from parcel ‘3pointD Think Tank in Second Life’ at Dirty 174.795, 245 due to parcel owner return.
- Chip Poutine
[19:00] its cool to be cool
- Subghoul Epsilon
[19:00] the MG chair is the best!
- Second Life
[19:00] Your object ‘Ipod Nano’ has been returned to your inventory lost and found folder by Walker Spaight from parcel ‘3pointD Think Tank in Second Life’ at Dirty 172.889, 244.15 due to parcel owner return.
- Second Life
[19:00] Your object ‘Walker Spaight’ has been returned to your inventory lost and found folder by Walker Spaight from parcel ‘3pointD Think Tank in Second Life’ at Dirty 176.615, 245 due to parcel owner return.
- Satchmo Prototype
[19:00] encore! encore!
- Koz Farina
[19:00] tools. UI. yes!
- Second Life
[19:00] Your object ‘Walker Spaight’ has been returned to your inventory lost and found folder by Walker Spaight from parcel ‘3pointD Think Tank in Second Life’ at Dirty 171.146, 245 due to parcel owner return.
- otakup0pe Neumann
[19:00] Do we get a demo of the chair ?
- Jeremy Flagstaff
[19:01] cheese
- Second Life
[19:01] Your object ‘Walker Spaight’ has been returned to your inventory lost and found folder by Walker Spaight from parcel ‘3pointD Think Tank in Second Life’ at Dirty 169.221, 245 due to parcel owner return.
- Koz Farina
[19:01] i think u missed rounded corners
- Satchmo Prototype
[19:01] I think you summed it up well mark
- Trevor Steptoe
[19:01] Mark: you hit the high points.
- Subghoul Epsilon
[19:01] yes. you hit all the points well
- Walker Spaight
[19:01] cool
[19:01] ok #4 was the dirtworld people, who were, appropriately, in the mountains
- Eric Mosienko
[19:01] okeydoke
- Chip Poutine
[19:02] you got a real pretty mouth, walker.
- Walker Spaight
[19:02]
- Jeremy Flagstaff
[19:02] lol
- Eric Mosienko
[19:02] so we covered some interesting territory
- Walker Spaight
[19:02] that’s "You got a really pretty mouth, boy" to you
- Chip Poutine
[19:02] sorry, i meant to say ‘purdy’ mouth.
- Eric Mosienko
[19:02] we talked about how maximizing the environmental friendliness of SL
[19:03] was a matter of both minimizing the envirinmental footprint of SL as a platform
[19:03] and _maximizing_ the environmental impact of SL as a service
[19:03] Re: minizming the impact, we didn’t get too far…
[19:03] other than to note that the math is hard, and that others are working on this (grenner server farms, etc.)
[19:04] Most of our excitement was around the environmental good SL could create
- otakup0pe Neumann
[19:04] Math =is= hard.
- Eric Mosienko
[19:04] by obviating the need for jet fuel, auto fuel, paper, buildng energy consumption etc.
- Koz Farina
[19:04] nah math is easier than things that depend upon opinion,
- Eric Mosienko
[19:04] (fun fact – someone said that 40% of energy is used by buildings)
- otakup0pe Neumann
[19:05] I can beleive that.
- Eric Mosienko
[19:05] so then our conversation turned to how to speed the growth of SL generally
- Koz Farina
[19:05] 39% use dby my coffee machine
- Eric Mosienko
[19:05] make the potential of these new technologies/scripting etc. available to a wider audience
[19:05] which i think dovetails the conversations that the other groups had
[19:05] we ended on 2 cool thoughts, i thought
[19:06] (1) the caveat, that the same "social good" arguments we are making for SL have been made for phone, web, etc.
[19:06] and we’re still consuming more, traveling more, using more paper than ever before
[19:06] (2) and so our proposed solution to that
[19:06] is to find some cool idea — the equivalent of what ebay or Amazon was to web 1.0
[19:07] a cool idea that brings more people into SL
[19:07] but ensuring that these issues (e.g., the goal of cutting back on jet travel) are a key part of the offering
- Walker Spaight
[19:07] nice
- Eric Mosienko
[19:07] that was pretty much it
- Chip Poutine
[19:08] basically like jenny craig – enterprise edition
- Walker Spaight
[19:08] hehehe
- otakup0pe Neumann
[19:08] Haha,
- Walker Spaight
[19:08] kind of conflicts with the cheese people, but i’m sure you can work it out
[19:08] ok, the moonlanders
- Salazar Jack
[19:08] it’s a lowfat cheese.
- otakup0pe Neumann
[19:08] It wasn’t made of cheese btw.
- SignpostMarv Martin
[19:08] Soya ?
- otakup0pe Neumann
[19:09] Rock and candy.
- Jeremy Flagstaff
[19:09] hehe my moon? rock on!
- Koz Farina
[19:09] edamned!
- otakup0pe Neumann
[19:09] So we were discussing commercial and political concerns, and societal standards.
[19:09] The key word being "standards".
[19:09] It really goes two ways.
[19:09] First, these "standards" need to be enforced. I’m not talking XML or anythign like that.
[19:09] More the societal standards.
[19:09] They need to be set (and enforced) at different levels.
[19:10] From "real world" government, to vendors (of virtual worlds), companies and other organizations in these environments, and the users themselves.
[19:10] As a quick example, LL’s ToS / Community standards basically boil down to "don’t be a git"
- SignpostMarv Martin
[19:10] hehe
- otakup0pe Neumann
[19:10] Wheras certain in-world communities have their own standards.
[19:10] "No guns"
[19:10] "No homes"
[19:10] Err
[19:11] "No homers"
[19:11] etc etc.
[19:11] A possible example from the "future" might be a contact center that exists entierly in second life
[19:11] Instead of a 1800 #, it’s a SLURL
- SignpostMarv Martin
[19:11] coughLiveHelpcough
- otakup0pe Neumann
[19:11] And the company that manages it enforces a "real name" "realistic avatar"
[19:11] Or maybe even the avatar has to match your presentation in real life ?
[19:12] That’s a point signmostmarv, but I’m thinking more of a "convergys archipelago"
[19:12] Ech
[19:12] I feel dirty just saying that.
- Jeremy Flagstaff
[19:12] not yourself heh?
- otakup0pe Neumann
[19:12] I just teleported home almost.
[19:12] I bet my avatar is broken now.
- otakup0pe Neumann
[19:12] The other aspect is "awareness".
- Walker Spaight
[19:12]
- otakup0pe Neumann
[19:12] The awareness needs to be present on the political scene.
[19:13] It’s not just video games anymore.
[19:13] It is real fortune 500 firms implementing critical technology.
[19:13] That mostly covers it.
- Walker Spaight
[19:13] cool
- moo Money
[19:13] I must step away for a bit
[19:13] I’ll be back
- otakup0pe Neumann
[19:13] Privacy is a key example, but it is anther example of a standard.
[19:13] One that must be adressed.
- Walker Spaight
[19:13] Cheri, did you want to say something about privacy issues, I remembering hearing you talk about that
- Jeremy Flagstaff
[19:13] see you soon moo
- Cheri Horton
[19:13] Sure.
- Walker Spaight
[19:14] cya moo thanks!
- otakup0pe Neumann
[19:14] ttyl moo
- Cheri Horton
[19:14] Sorry if this repeats what pOpe already said, but I wanted to get my thoughts out.
[19:14] One of the main questions we asked was: who is going to protect our interests as lawmakers start creating legislation specific to virtual worlds? So, raising awareness and having a voice or voices at the federal level is important as we…
[19:14] head toward the future.
[19:15] Also…
[19:15] It seems SL avatars (or virtual world residents in general) for the most part are like
moving targetsvulnerable targets right now as far as vulnerability to privacy violation – both on a user-to-user basis and on a government-to-user basis.[19:15] And lastly, from a more individualized standpoint, virtual world residents should be able to customize or configure their user interface according to their own interpretations of privacy, since it could be such a subjective thing.
[19:16] That’s it. Thanks!
- Second Life
[19:16] Walker Spaight recalls the upskirt museum
- SignpostMarv Martin
[19:16] IRS and virtual economies >> http://secondlife.reuters.com/stories/2006/10/18/virtual-economy-tax-would-be-a-mistake-us-rep/
- Walker Spaight
[19:16] thanks Cheri
[19:16] yup
[19:16] thanks everyone
- otakup0pe Neumann
[19:16] Yeah oen example that came up was exactly that.
- Walker Spaight
[19:16] have some cheese
- otakup0pe Neumann
[19:16] Imagine a poor person explaining how their income came in from 21 "alts"
[19:16] To another poor IRS person
- Walker Spaight
[19:16] I’m gonna write this stuff up for the blog
- Lou Tones
[19:16] Thanks Walker
- otakup0pe Neumann
[19:16] Cool Walker.
- Walker Spaight
[19:16] and maybe we can meet again to discuss pushing some of these ideas forward or to a broader group
- Subghoul Epsilon
[19:16] thanks very much all
- otakup0pe Neumann
[19:16] Why not eh.
- Walker Spaight
[19:16] awesome that so many showed up here
- Satchmo Prototype
[19:17] hold another one walker
- red Asturias
[19:17] thankds walker
- Poinky Malaprop
[19:17] counterpoint: http://arden.blogs.com/swn/2006/10/tax_policy_for_.html
- Satchmo Prototype
[19:17] much to discuss
- Walker Spaight
[19:17] feel free to join the 3pointD
gruopgroup for group spam
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prokofy said,
October 23, 2006 at 1:55 pm
Could you PLEASE stop posting these chat logs with the time stamps. They are utterly unnecessary, distract from reading the flow of the text, and make for more distended space in reprinting it. Just remove time stamping in preferences.
Cheri Horton said,
October 23, 2006 at 2:35 pm
Correction for the record, line 242: I meant vulnerable targets, not moving targets.
I need to practice my public texting…
Cheri Horton said,
October 23, 2006 at 2:36 pm
Line 242 on Page 2, that is!
SignpostMarv said,
October 24, 2006 at 4:57 am
@ Cheri:
Sorry for not correcting earlier as you asked, it’s been corrected now
@ Prokofy:
No.
The XHTML chat log format I am using is a combination of the format described in Tantek Çelik’s 2003 presentation on The Elements of Meaningful XHTML, and the abbr design pattern.
I alter the format of the SL chat logs so as to improve readability to a certain degree, and to provide some CSS hooks for customisation of display, but I do not alter the context- the order messages were displayed, and when they were displayed.
If the timestamps bother you that much, it’s a case of using a custom stylesheet or browser userscript (all modern browsers support userscripts one way or the other, including IE) to inject the following CSS rule:
blockquote p abbr:first-child{ display: none ; }While your point about interupting the flow of text is a valid one, however- for the purposes of archiving it is better to have all the original context of the chat log than it is to alter the context, especially when it only takes a single line of CSS to strip out the time stamps.