3PointD Metaverse Sustainability

  1. Walker Spaight

    [18:39] ok so.

    [18:39] that was ace, as far as I can tell.

  2. Jeremy Flagstaff

    [18:39] nobody sits in the high chair?

  3. Mark Barrett

    [18:39] thats a satellite dish :P

  4. Jeremy Flagstaff

    [18:39] LOL

  5. SignpostMarv Martin

    [18:39] lol

  6. Walker Spaight

    [18:39] It would be great to hear from each group in turn just as to what ideas developed, any projects you came up with, anything like that.

  7. Subghoul Epsilon

    [18:40] so, we’re being monitored then?!?!? OMG

  8. Mark Barrett

    [18:40] if you wanna sit on that pin, go right ahead )

  9. Jeremy Flagstaff

    [18:40] I thought it was for Walker to jump off of when the meeting didn’t go so well

  10. SignpostMarv Martin

    [18:40] looks like a rather painful chair to sit on :-P

  11. Walker Spaight

    [18:40] I’ll put a summary on the blog, and we can try to push those ideas forward over coming weeks / months / wahtevers.

  12. SignpostMarv Martin

    [18:40] looks like something from a BDSM store :-D

  13. Jeremy Flagstaff

    [18:40] lol

  14. Walker Spaight

    [18:40] So who from group #1 wants to hit the podium here?

  15. red Asturias

    [18:40] i can

  16. Walker Spaight

    [18:40] excellent

  17. Jeremy Flagstaff

    [18:41] ace!

  18. Baba Yamamoto

    [18:41] no you cannot red

  19. red Asturias

    [18:41] ok Baba of lib second life exlained that open source

  20. Walker Spaight

    [18:41] you guys can copresent

  21. red Asturias

    [18:41] is the way to go

  22. moo Money

    [18:41] lol

  23. Jeremy Flagstaff

    [18:41] baba, he said stand up

  24. Baba Yamamoto

    [18:41] Muahahaha

  25. Koz Farina

    [18:41] lol

  26. red Asturias

    [18:41] and basicall I disagree with that

  27. Baba Yamamoto

    [18:41] this isnt about standards

    [18:41] so i’m not gonna talk about libSL

  28. red Asturias

    [18:41] Baba explained that libsecond life is concerned with the protocol only

  29. Walker Spaight

    [18:42] hang on Baba, you can give the counterpount

  30. red Asturias

    [18:42] only

  31. Walker Spaight

    [18:42] *point

  32. red Asturias

    [18:42] yes thanks Baba please sit down

    [18:42] and expained libsecond life is only after the protocol

    [18:42] and not LL IP

  33. Second Life

    [18:42] Multi Gadget v1.49.3 by Timeless Prototype

  34. red Asturias

    [18:42] and basicall I disagree

    [18:42] Saying that if open source is the way to go

  35. otakup0pe Neumann

    [18:43] open source != open standards

  36. red Asturias

    [18:43] then go ahead and create me a 3d world and leave linden alone.

  37. Second Life

    [18:43] Entered chat range by Timeless Prototype

    [18:43] Entered chat range by Timeless Prototype

  38. red Asturias

    [18:43] that’s my take

    [18:43] on standards discussion

  39. Walker Spaight

    [18:43] cool, Baba you want to give your side

  40. Baba Yamamoto

    [18:43] sure

  41. Walker Spaight

    [18:43] of what sounds like an exciting discussion, heh

  42. otakup0pe Neumann

    [18:43] Heh

  43. Baba Yamamoto

    [18:44] red Dedric and myself were able to agree on one thing.. it would be nice if there was a virtual space that was standardized that allowed anyone to use it and develop it

    [18:45] SO to forward that ideal, a public documentation effort of 3d web protocol should be started

    [18:46] I gues that’s the idea ;)

  44. Walker Spaight

    [18:46] nice

  45. otakup0pe Neumann

    [18:46] You mean ideal.

  46. Walker Spaight

    [18:46] i like anything that has a concrete way forward attached

  47. Baba Yamamoto

    [18:46] Muahahaha

  48. Walker Spaight

    [18:46] so #2 was the people that stayed here

    [18:46] the cheesy people

  49. Second Life

    [18:46] Salazar Jack coughs

  50. Walker Spaight

    [18:46] take us to your leader

  51. moo Money

    [18:46] yo

    [18:47] okay we were in charge of user experience and commoonity

  52. Mark Barrett

    [18:47] haha

  53. otakup0pe Neumann

    [18:47] heh

  54. moo Money

    [18:47] Poinky started off by asking how a group of cheese lovers on IRC could benefit from SL

    [18:47] and noted that it could just be a 3d chat room

    [18:47] and we illustrated that they could come together and make cheese together

    [18:48] sweet, sweet cheese

  55. Jeremy Flagstaff

    [18:48] haha

  56. moo Money

    [18:48] and then prim cheeses followed

  57. SignpostMarv Martin

    [18:48] come dressed as your favourite cheese :-D

  58. moo Money

    [18:48] they really do multiply quite fast

    [18:48] the point was that they could come together

    [18:48] and share their love for cheese as their 3d representation oft hemselves

  59. Jeremy Flagstaff

    [18:48] come together like colby?

  60. moo Money

    [18:48] which branched off into showing of emotions

    [18:49] and so we brought up that we would like LL to host more community events

    [18:49] but mainly we might have to do it ourselves

    [18:49] some ideas we came up with were HUDs that helped with the new user experience

  61. Koz Farina

    [18:49] blogcheese

  62. moo Money

    [18:49] yes

  63. Koz Farina

    [18:49] cheeseHUD

  64. Jeremy Flagstaff

    [18:49] hehe

  65. otakup0pe Neumann

    [18:49] CheeseHUD

    [18:49] OrientationCheeseHUD

  66. moo Money

    [18:49] look out for Koz’s new cheeseHUD

  67. Koz Farina

    [18:49] mmm its full o holes

  68. Poinky Malaprop

    [18:49] self replciating cheese for everyone

  69. Jeremy Flagstaff

    [18:49] what about the cheesy BlogHud?

  70. moo Money

    [18:50] and cheeseHUD Pro where you can choose your own cheese

  71. Aki Shichiroji

    [18:50] lol

  72. Mark Barrett

    [18:50] Gray Cheese?

  73. moo Money

    [18:50] and the popular Cheese card trading game

  74. Koz Farina

    [18:50] goo cheese?

  75. Chip Poutine

    [18:50] head cheese

  76. moo Money

    [18:50] cheesemon

  77. Trevor Steptoe

    [18:50] I need open standards for that cheese.

  78. SignpostMarv Martin

    [18:50] ewwww

    [18:50] smegma

  79. Walker Spaight

    [18:50] Cheese CCG ftw

  80. Jeremy Flagstaff

    [18:50] This is awesome

  81. Koz Farina

    [18:50] ak

  82. moo Money

    [18:50] yes

    [18:50] so through cheese, we were brought closer together

  83. Koz Farina

    [18:50] LMAO

  84. Jeremy Flagstaff

    [18:50] cheese++

  85. moo Money

    [18:50] look out for Cheesefest 06 in November

  86. Walker Spaight

    [18:50] cheese saves the day

  87. Mark Barrett

    [18:50] ahh, the power of cheese

  88. SignpostMarv Martin

    [18:50] cheesecake ?

  89. otakup0pe Neumann

    [18:51] Well it shows that the community is what you make of it.

  90. Trevor Steptoe

    [18:51] /clap

  91. Salazar Jack

    [18:51] The point is that you can do much more than just talk/type about cheese here.

  92. otakup0pe Neumann

    [18:51] The communities can make themselves.

  93. moo Money

    [18:51] yes

  94. Lou Tones

    [18:51] Siundz cheezy but it is…

  95. moo Money

    [18:51] thank you, Salazar :D

  96. Walker Spaight

    [18:51] Salazar, were you gong to talk about the big project thing i overheard?

  97. Koz Farina

    [18:51] i cant smell it yet.

  98. Jeremy Flagstaff

    [18:51] Thank you moo

  99. Salazar Jack

    [18:51] I can a bit, sure.

  100. Walker Spaight

    [18:51] i’d love that, it was a great idea

  101. Salazar Jack

    [18:52] One of the ideas I spoke about at the first Second Views meeting….

    [18:52] /

  102. Mark Barrett

    [18:52] which one, now?

  103. Salazar Jack

    [18:52] was a way to get more folks involved with the Previews.

  104. Jeremy Flagstaff

    [18:52] the first one

  105. Mark Barrett

    [18:52] im j/k

  106. Salazar Jack

    [18:52] To get more people in and using it.

  107. otakup0pe Neumann

    [18:52] Amen salazar

  108. Jeremy Flagstaff

    [18:52] I know

  109. Subghoul Epsilon

    [18:53] have there been more "second views" meeting since then?

  110. Salazar Jack

    [18:53] It involved having a large barn raiser type event in the Preview…

  111. Jeremy Flagstaff

    [18:53] one, at SLCC

    [18:53] one more rather

  112. Salazar Jack

    [18:53] that everyone who came to it could participate ini it.

  113. otakup0pe Neumann

    [18:53] I would be interested in that Salazar.

  114. Salazar Jack

    [18:53] To test out all the different functions of the preview.

  115. Subghoul Epsilon

    [18:53] you mean a group building effort?

  116. Salazar Jack

    [18:53] Building, texturing, scripting, using, etc.

  117. Jeremy Flagstaff

    [18:54] How about putting Versu in a window in New York and have her build in the preview build :-)

  118. Salazar Jack

    [18:54] More thanjust for builders I would hope.

  119. Subghoul Epsilon

    [18:54] sort of a wikibuild to push the limits of teh preview? sounds cool

  120. Salazar Jack

    [18:54] A place for community to develop and socialize too.

  121. otakup0pe Neumann

    [18:54] For it to work it would have to touch upon all aspects of Second Life

  122. Second Life

    [18:54] Salazar Jack nods

  123. Jeremy Flagstaff

    [18:54] wiikibuild, I like the sound of that

  124. Salazar Jack

    [18:54] A not too easy task nowadays.

  125. Subghoul Epsilon

    [18:54] somebody had one, but it kinda died off

  126. Walker Spaight

    [18:54] it’s a cool idea i think

  127. otakup0pe Neumann

    [18:54] Yup. Kinda hard to get 12k logged into Preview

  128. Salazar Jack

    [18:55] So that was the basic idea.

  129. Walker Spaight

    [18:55] nice, thanks Salazar

  130. SignpostMarv Martin

    [18:55] Wiki software has a complete history, Wiki building has no "undo if you acidentally llDie() an object"

  131. Subghoul Epsilon

    [18:55] please ping me if it gets organized :)

  132. Walker Spaight

    [18:55] Hiro’s wiki does

  133. Salazar Jack

    [18:55] I’ll try to put more thoughts about it toget5her, perhaps blog so everyone can comment onit.

  134. Walker Spaight

    [18:55] cool

    [18:55] ok #3

  135. otakup0pe Neumann

    [18:55] wait you can undo from llDie ?

    [18:55] =O

  136. Walker Spaight

    [18:55] how was over there in the SLTags spot that wants to present?

  137. SignpostMarv Martin

    [18:56] Nope- but people running their own sims could :-D

  138. Walker Spaight

    [18:56] (not exactly, p0pe, but kinda)

  139. Satchmo Prototype

    [18:56] lol any takers from our group?

  140. Walker Spaight

    [18:56] hehe

  141. Jeremy Flagstaff

    [18:56] Mark is never short on words

  142. Subghoul Epsilon

    [18:56] he who smelt it first dealt it first….that’s you satchmo

  143. Trevor Steptoe

    [18:56] *cough* Mark *cough*

  144. Mark Barrett

    [18:56] huh what now?

  145. Jeremy Flagstaff

    [18:56] LOL

    [18:56] Youa re up

  146. Mark Barrett

    [18:56] just getting a drink :)

    [18:57] whats up?

    [18:57] IM up?

  147. Walker Spaight

    [18:57] somebody from #3 want to present? is that you Mark?

  148. Jeremy Flagstaff

    [18:57] yep

  149. Subghoul Epsilon

    [18:57] you’re presenting mark :)

  150. Mark Barrett

    [18:57] oh boy

    [18:57] queue the rotten tomatoes

  151. otakup0pe Neumann

    [18:57] Heh. Mmm. A drink.

  152. Walker Spaight

    [18:57] hit the podium, dude

  153. Mark Barrett

    [18:57] So we talked about the web. Specifically how it integrates with SL. or doesn’t, rather.

  154. otakup0pe Neumann

    [18:58] zing.

  155. Koz Farina

    [18:58] *sneeze*

  156. Jeremy Flagstaff

    [18:58] lol

  157. Mark Barrett

    [18:58] nice.

    [18:58] we have pretty mixed opinions and i think we’re all looking for roughly the same thing

  158. moo Money

    [18:58] liquor

  159. Jeremy Flagstaff

    [18:58] better sex?

  160. Mark Barrett

    [18:58] but some of us want to see more web integrated into SL

  161. Koz Farina

    [18:58] info

  162. Mark Barrett

    [18:58] while others said they’d prefer to be able to get into SL from the web. e.g. a webbrowser plugin

  163. SignpostMarv Martin

    [18:59] ^similar to Wild Tangent/Java/Shockwave gaming

  164. Koz Farina

    [18:59] lets go to the preview grid and check out our noo Web profiles.. mmm

  165. Mark Barrett

    [18:59] and we all agreed that the MG chair that automatically expands and adds one more chair than required is really cool

  166. Koz Farina

    [18:59] with feeds

  167. SignpostMarv Martin

    [18:59] hehe

  168. Second Life

    [18:59] Aki Shichiroji chuckles.

  169. Aki Shichiroji

    [18:59] People need to use that more often :P

  170. otakup0pe Neumann

    [18:59] Yes

  171. Second Life

    [18:59] Your object ‘Walker Spaight’ has been returned to your inventory lost and found folder by Walker Spaight from parcel ‘3pointD Think Tank in Second Life’ at Dirty 173, 245 due to parcel owner return.

  172. Trevor Steptoe

    [19:00] I think the MG chair being cool was the main thing we agreed upon.

  173. Jeremy Flagstaff

    [19:00] ha ha

  174. otakup0pe Neumann

    [19:00] It’s important.

  175. Second Life

    [19:00] Your object ‘Walker Spaight’ has been returned to your inventory lost and found folder by Walker Spaight from parcel ‘3pointD Think Tank in Second Life’ at Dirty 174.795, 245 due to parcel owner return.

  176. Chip Poutine

    [19:00] its cool to be cool

  177. Subghoul Epsilon

    [19:00] the MG chair is the best!

  178. Second Life

    [19:00] Your object ‘Ipod Nano’ has been returned to your inventory lost and found folder by Walker Spaight from parcel ‘3pointD Think Tank in Second Life’ at Dirty 172.889, 244.15 due to parcel owner return.

  179. Mark Barrett

    [19:00] for the most part, though, i think that we’re basically all just craving better tools. in order for SL to become more mainstream, integration has to become better

  180. Second Life

    [19:00] Your object ‘Walker Spaight’ has been returned to your inventory lost and found folder by Walker Spaight from parcel ‘3pointD Think Tank in Second Life’ at Dirty 176.615, 245 due to parcel owner return.

  181. Satchmo Prototype

    [19:00] encore! encore! :P

  182. Koz Farina

    [19:00] tools. UI. yes!

  183. Second Life

    [19:00] Your object ‘Walker Spaight’ has been returned to your inventory lost and found folder by Walker Spaight from parcel ‘3pointD Think Tank in Second Life’ at Dirty 171.146, 245 due to parcel owner return.

  184. Mark Barrett

    [19:00] did i miss anything?

  185. otakup0pe Neumann

    [19:00] Do we get a demo of the chair ?

  186. Jeremy Flagstaff

    [19:01] cheese

  187. Second Life

    [19:01] Your object ‘Walker Spaight’ has been returned to your inventory lost and found folder by Walker Spaight from parcel ‘3pointD Think Tank in Second Life’ at Dirty 169.221, 245 due to parcel owner return.

  188. Koz Farina

    [19:01] i think u missed rounded corners :)

  189. Satchmo Prototype

    [19:01] I think you summed it up well mark

  190. Trevor Steptoe

    [19:01] Mark: you hit the high points.

  191. Mark Barrett

    [19:01] we want gradients

  192. Subghoul Epsilon

    [19:01] yes. you hit all the points well

  193. Mark Barrett

    [19:01] thank you,

  194. Walker Spaight

    [19:01] cool

    [19:01] ok #4 was the dirtworld people, who were, appropriately, in the mountains

  195. Eric Mosienko

    [19:01] okeydoke

  196. Chip Poutine

    [19:02] you got a real pretty mouth, walker.

  197. Walker Spaight

    [19:02] :P

  198. Jeremy Flagstaff

    [19:02] lol

  199. Eric Mosienko

    [19:02] so we covered some interesting territory

  200. Walker Spaight

    [19:02] that’s "You got a really pretty mouth, boy" to you

  201. Chip Poutine

    [19:02] sorry, i meant to say ‘purdy’ mouth.

  202. Eric Mosienko

    [19:02] we talked about how maximizing the environmental friendliness of SL

    [19:03] was a matter of both minimizing the envirinmental footprint of SL as a platform

    [19:03] and _maximizing_ the environmental impact of SL as a service

    [19:03] Re: minizming the impact, we didn’t get too far…

    [19:03] other than to note that the math is hard, and that others are working on this (grenner server farms, etc.)

    [19:04] Most of our excitement was around the environmental good SL could create

  203. otakup0pe Neumann

    [19:04] Math =is= hard.

  204. Eric Mosienko

    [19:04] by obviating the need for jet fuel, auto fuel, paper, buildng energy consumption etc.

  205. Koz Farina

    [19:04] nah math is easier than things that depend upon opinion,

  206. Eric Mosienko

    [19:04] (fun fact – someone said that 40% of energy is used by buildings)

  207. otakup0pe Neumann

    [19:05] I can beleive that.

  208. Eric Mosienko

    [19:05] so then our conversation turned to how to speed the growth of SL generally

  209. Koz Farina

    [19:05] 39% use dby my coffee machine

  210. Eric Mosienko

    [19:05] make the potential of these new technologies/scripting etc. available to a wider audience

    [19:05] which i think dovetails the conversations that the other groups had

    [19:05] we ended on 2 cool thoughts, i thought

    [19:06] (1) the caveat, that the same "social good" arguments we are making for SL have been made for phone, web, etc.

    [19:06] and we’re still consuming more, traveling more, using more paper than ever before

    [19:06] (2) and so our proposed solution to that

    [19:06] is to find some cool idea — the equivalent of what ebay or Amazon was to web 1.0

    [19:07] a cool idea that brings more people into SL

    [19:07] but ensuring that these issues (e.g., the goal of cutting back on jet travel) are a key part of the offering

  211. Walker Spaight

    [19:07] nice

  212. Eric Mosienko

    [19:07] that was pretty much it

  213. Chip Poutine

    [19:08] basically like jenny craig – enterprise edition

  214. Walker Spaight

    [19:08] hehehe

  215. otakup0pe Neumann

    [19:08] Haha,

  216. Walker Spaight

    [19:08] kind of conflicts with the cheese people, but i’m sure you can work it out

    [19:08] ok, the moonlanders

  217. Salazar Jack

    [19:08] it’s a lowfat cheese.

  218. otakup0pe Neumann

    [19:08] It wasn’t made of cheese btw.

  219. SignpostMarv Martin

    [19:08] Soya ?

  220. otakup0pe Neumann

    [19:09] Rock and candy.

  221. Jeremy Flagstaff

    [19:09] hehe my moon? rock on!

  222. Koz Farina

    [19:09] edamned!

  223. otakup0pe Neumann

    [19:09] So we were discussing commercial and political concerns, and societal standards.

    [19:09] The key word being "standards".

    [19:09] It really goes two ways.

    [19:09] First, these "standards" need to be enforced. I’m not talking XML or anythign like that.

    [19:09] More the societal standards.

    [19:09] They need to be set (and enforced) at different levels.

    [19:10] From "real world" government, to vendors (of virtual worlds), companies and other organizations in these environments, and the users themselves.

    [19:10] As a quick example, LL’s ToS / Community standards basically boil down to "don’t be a git"

  224. SignpostMarv Martin

    [19:10] hehe

  225. otakup0pe Neumann

    [19:10] Wheras certain in-world communities have their own standards.

    [19:10] "No guns"

    [19:10] "No homes"

    [19:10] Err

    [19:11] "No homers"

    [19:11] etc etc.

    [19:11] A possible example from the "future" might be a contact center that exists entierly in second life

    [19:11] Instead of a 1800 #, it’s a SLURL

  226. SignpostMarv Martin

    [19:11] coughLiveHelpcough

  227. otakup0pe Neumann

    [19:11] And the company that manages it enforces a "real name" "realistic avatar"

    [19:11] Or maybe even the avatar has to match your presentation in real life ?

    [19:12] That’s a point signmostmarv, but I’m thinking more of a "convergys archipelago"

    [19:12] Ech

    [19:12] I feel dirty just saying that.

  228. Jeremy Flagstaff

    [19:12] not yourself heh?

  229. otakup0pe Neumann

    [19:12] I just teleported home almost.

    [19:12] I bet my avatar is broken now.

  230. Mark Barrett

    [19:12] you’re in dirty, it’s okay

  231. otakup0pe Neumann

    [19:12] The other aspect is "awareness".

  232. Walker Spaight

    [19:12] :)

  233. otakup0pe Neumann

    [19:12] The awareness needs to be present on the political scene.

    [19:13] It’s not just video games anymore.

    [19:13] It is real fortune 500 firms implementing critical technology.

    [19:13] That mostly covers it.

  234. Walker Spaight

    [19:13] cool

  235. moo Money

    [19:13] I must step away for a bit

    [19:13] I’ll be back

  236. otakup0pe Neumann

    [19:13] Privacy is a key example, but it is anther example of a standard.

    [19:13] One that must be adressed.

  237. Walker Spaight

    [19:13] Cheri, did you want to say something about privacy issues, I remembering hearing you talk about that

  238. Jeremy Flagstaff

    [19:13] see you soon moo

  239. Cheri Horton

    [19:13] Sure.

  240. Walker Spaight

    [19:14] cya moo thanks!

  241. otakup0pe Neumann

    [19:14] ttyl moo

  242. Cheri Horton

    [19:14] Sorry if this repeats what pOpe already said, but I wanted to get my thoughts out.

    [19:14] One of the main questions we asked was: who is going to protect our interests as lawmakers start creating legislation specific to virtual worlds? So, raising awareness and having a voice or voices at the federal level is important as we…

    [19:14] head toward the future.

    [19:15] Also…

    [19:15] It seems SL avatars (or virtual world residents in general) for the most part are like moving targets vulnerable targets right now as far as vulnerability to privacy violation – both on a user-to-user basis and on a government-to-user basis.

    [19:15] And lastly, from a more individualized standpoint, virtual world residents should be able to customize or configure their user interface according to their own interpretations of privacy, since it could be such a subjective thing.

    [19:16] That’s it. Thanks!

  243. Second Life

    [19:16] Walker Spaight recalls the upskirt museum

  244. SignpostMarv Martin

    [19:16] IRS and virtual economies >> http://secondlife.reuters.com/stories/2006/10/18/virtual-economy-tax-would-be-a-mistake-us-rep/

  245. Walker Spaight

    [19:16] thanks Cheri

    [19:16] yup

    [19:16] thanks everyone

  246. otakup0pe Neumann

    [19:16] Yeah oen example that came up was exactly that.

  247. Mark Barrett

    [19:16] PARTY!

  248. Walker Spaight

    [19:16] have some cheese

  249. otakup0pe Neumann

    [19:16] Imagine a poor person explaining how their income came in from 21 "alts"

    [19:16] To another poor IRS person

  250. Walker Spaight

    [19:16] I’m gonna write this stuff up for the blog

  251. Lou Tones

    [19:16] Thanks Walker

  252. otakup0pe Neumann

    [19:16] Cool Walker.

  253. Walker Spaight

    [19:16] and maybe we can meet again to discuss pushing some of these ideas forward or to a broader group

  254. Subghoul Epsilon

    [19:16] thanks very much all

  255. otakup0pe Neumann

    [19:16] Why not eh.

  256. Walker Spaight

    [19:16] awesome that so many showed up here

  257. Satchmo Prototype

    [19:17] hold another one walker

  258. red Asturias

    [19:17] thankds walker

  259. Poinky Malaprop

    [19:17] counterpoint: http://arden.blogs.com/swn/2006/10/tax_policy_for_.html

  260. Satchmo Prototype

    [19:17] much to discuss

  261. Walker Spaight

    [19:17] feel free to join the 3pointD gruop group for group spam :)

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4 Comments

  1. prokofy said,

    October 23, 2006 at 1:55 pm

    Could you PLEASE stop posting these chat logs with the time stamps. They are utterly unnecessary, distract from reading the flow of the text, and make for more distended space in reprinting it. Just remove time stamping in preferences.

  2. Cheri Horton said,

    October 23, 2006 at 2:35 pm

    Correction for the record, line 242: I meant vulnerable targets, not moving targets.

    I need to practice my public texting…

  3. Cheri Horton said,

    October 23, 2006 at 2:36 pm

    Line 242 on Page 2, that is!

  4. SignpostMarv said,

    October 24, 2006 at 4:57 am

    @ Cheri:
    Sorry for not correcting earlier as you asked, it’s been corrected now :-)

    @ Prokofy:
    No.

    The XHTML chat log format I am using is a combination of the format described in Tantek Çelik’s 2003 presentation on The Elements of Meaningful XHTML, and the abbr design pattern.

    I alter the format of the SL chat logs so as to improve readability to a certain degree, and to provide some CSS hooks for customisation of display, but I do not alter the context- the order messages were displayed, and when they were displayed.

    If the timestamps bother you that much, it’s a case of using a custom stylesheet or browser userscript (all modern browsers support userscripts one way or the other, including IE) to inject the following CSS rule:

    blockquote p abbr:first-child{ display: none ; }

    While your point about interupting the flow of text is a valid one, however- for the purposes of archiving it is better to have all the original context of the chat log than it is to alter the context, especially when it only takes a single line of CSS to strip out the time stamps.